For this model, I wanted to create an organic creature with contrast between a much harder surface (such as shell or bone).
I feel like the model was okay in the end, some issues with the model (particularly the feet) prevented me from accurately rendering some anatomy which created some wacky looking feet.
I decided to leave the model unpainted and move on. I enjoy pumping out a variety of ideas using the software and the more models I make, the more familiar I will become with zBrush and the better the outcomes!
For this next model I used a mantis shrimp and a praying mantis (the ultimate mantis!) for inspiration. For this model in particular I played around with alphas to get some nice texture around areas of interest on the model. I left certain areas smoother to create less noise on the overall finish. I think the usage of alphas allowed me to create a much more realistic and varied model (without relying too much on the build-up tools). Critically though, looking back a large part of the model feels unfinished and less rendered than the other parts. I should use and apply references more for these areas to fix the issues.
Hmm. Maybe I will revisit this one day, but first I'd like to experiment with painting models a little more!
Below are some experiments from painting the model. The light blue render is the original one whereas the others are the same model but with different materials selected to view their effects on the model. I really enjoy the demonic mantis in red, probably my favourite of the bunch! painting can be quite a pain in zbrush. I should compare the differences and benefits of painting within the software compared to painting onto the UVs!