Monday, 28 March 2016

Personal Work - Propane tank and explosive barrel.

Propane tank - 2530 tris

Explosive barrel - 1040 tris
Here are two objects I created in maya and exported into substance painter. I opted to use substance painter instead of zbrush for my textures as I wanted to see what level of realism I could achieve without relying on creating damage.

I feel like both of these models came out somewhat well due to their simplicity while at the same time each model allowed me to learn something new. For example, I tested methods of creating holes in a mesh for the propane tank and I tested multiplying albedo maps within UE4 for the explosive barrel.

For improvement I should consider more efficient manners of modeling my low poly meshes as I tend to end up with a large amount of unneeded or bad geometry in the end. I should begin optimizing while I model instead of at the end to reduce this and to form good habits.


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