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Final Damaged Pillar - 2094 tris |
After revisiting my pillar I decided I was ultimately unhappy with the final outcome. I decided to rework most of the maps on the pillar and focus on creating a more worn and weathered look. Below is the final render within Toolbag.
I am much happier with this outcome compared to my previous. I also fixed some minor issues involving some displaced vertexes and deformation on some faces. I find myself slowly being able to understand Substance Painter more and I feel like the overall quality of the textures has increased and has helped my to create a more believable material.
Toolbag is also surprisingly easy to use and is very user-friendly. High quality renders are much easier to create than I first anticipated! I had a few issues involving importing maps into Toolbag, however. This was remedied by using the UE4 template within the preset materials.
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albedo |
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normal |
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metallic/roughness |
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AO |
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Emissive |
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