Wednesday, 11 November 2015

Tinderbox: zBrush model!





From my genie silhouettes, I created a zbrush model based on the first design from the liquify tests as I felt it was much more simplified and portrayed a genie much more recognizably than the others. I also played with colour, I found the traditional persian tan/orange to be interesting in combination with a spectral green colour which shows both "halves" of the character.

I actually like how this model turned out, however, the design feels a little too simplistic. I think I will try iterating the model in zbrush to create some new stuff~! 

Tinderbox: More silhouettes, different character.

I created more silhouettes based on the character of a genie from my previous batch. I used the liquify tool to play around and warp the silhouettes, creating brand new designs in the process. I think the liquify tool really helped me to push my idea more and to create designs that I initially had not considered. I also dig the way my designs are becoming more organic and varied. 

Tinderbox: Iterations


Here are some iterations based on my initial silhouettes. I was mainly trying to get a grasp as to what the character could look like in terms of clothing, accessories and weapons. After finishing these images, I feel quite disappointed with the direction of the character. I think I am trying to force my designs onto the silhouettes instead of being more free with them.

I'm going to take the project in a slightly different direction and work on a different character. Maybe I could create some form of Genie that represents the 3 dogs within the story?

Tinderbox: Silhouettes




These are my initial silhouettes for my project based on the short story, "Tinderbox". I was also given the time period of Persian Empire to design my character alongside. I chose to design a character based on the Soldier found within the story. I trialled a few different methods for silhouette creation and I found the more textural silhouettes and the alchemy silhouettes to be the most effective.

Timekeeping: Final concept piece



Here is my final concept piece for the "timekeeping" task. I opted for a somewhat low angle perspective of my monumental device, trying to focus on presenting the scale of the object as large as I could without it filling the entirety of the canvas. I also decided that the landscape for the piece must be supportive of the structure and somewhat strong in itself. As environments are not my strong point, this was a challenge for me.

I used various textured brushes of varying sizes to create a more expressive looking landscape, as refining the area too much would detract the focus on the object and focal points in general.

Wednesday, 21 October 2015

Timekeeping: Final design + Model sheets

After manipulating the alchemy silhouette I began developing a few that I thought were decent. I tried to mix up my colour schemes without being too drastic with changes. I ultimately thought that the 6th and 7th design were the best ones for this sheet.


I went ahead after the development and iteration of the silhouettes and made a model sheet for both designs that I liked to see which variation I felt worked better in a "3D space" and had more values to consider. In the end I opted for the first design!

Below is the model sheet but with additional 3/4 views. Yay!

Timekeeping: Developing alchemy silhouette!


Similarly to the insect project, I went back to my silhouettes after feeling like my first developed timepiece was rather lackluster. I went to my Alchemy silhouettes as they offered me a range of more mechanical and angular forms to play with. I picked my favourite and then manipulated the shape to create various iterations of the original!