Sunday, 21 February 2016

Personal work - Dr. Pepper bottle



Here is a quick model of a Dr. Pepper bottle that I made and textured. The main purpose of the creation of this model was to refresh my memory on UV mapping as well as testing the quality of renders in UE4. This also gave me a chance to see how high quality images (in this case a wrapper) transfer over into a game engine.

There are many improvements I would like to make for this model as well as many experiments that could derive from this such as experimenting with making more plastic looking textures, creating clear/opaque meshes as well as working within UE4 to refine my materials.

The baking process also appears to have created some errors in areas of my model - probably due to the problems I had with my cage within Maya.

From this model I will take what I have learned and apply that to my future models and experimentation.

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