Sunday, 21 February 2016

Personal work - zBrush rendering






For this model I wanted to focus on the rendering aspect of zBrush. I devised a quick demon-like character within zBrush and used the internal rendering within the software. I used a blade runner inspired material to add interesting rim lighting to the render as well!


This next render was created using Marmoset Toolbag 2. The render itself looks rather bland as I did not texture my model which in hindsight was a missed opportunity! This does however give me reason into looking at UV mapping within zBrush instead of exporting into Maya.

MT2 is a very nice renderer however and I intend to use it for more of my future 3D work!

No comments:

Post a Comment