My finished vintage telephone model. I am pretty happy with the outcome of this high-poly model and the processes I have learned during the creation of this model will help much more in the future. I had a few problems with the cord on this model, most of which were solved through trial and error.
I realize that when I make 3D models I tend to get stuck in detail early on. I need to focus more on the initial "blocking" of the model, focusing on primitive shapes and less on detail. This will also help me lower the polycount of my models! In my own time I think I will go about texturing this model and rendering it within UE4 as I feel this is a good opportunity to trial some material experiments.
I realize that when I make 3D models I tend to get stuck in detail early on. I need to focus more on the initial "blocking" of the model, focusing on primitive shapes and less on detail. This will also help me lower the polycount of my models! In my own time I think I will go about texturing this model and rendering it within UE4 as I feel this is a good opportunity to trial some material experiments.
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